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Stevans Robert
Stevans Robert
Lead Artist @ Ubisoft
Paris, France

I've been working in the game industry for about ten years, mostly as a 3D artist. Specialized in pipeline production creation, I've been using my skills in several game studios from old previous low end generation (Nintendo Wii, DS) to VR industrie, Mobile Games and also PC Games.
For the past years I've been working at Ubisoft, Amplitude Studios - SEGA as a Technical Artist and Lead 3D.
I'm now employed as a Lead Artist at Ubisoft Mobile Games.

Skills

Digital SculptingLow-poly ModelingHigh-poly ModelingProcedural TexturingConcept DesignMaxScript

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Blender
Blender
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
Photoshop
Photoshop

Experience

  • Lead Artist at Ubisoft
    Paris, France
    January 2019 - Present

  • Lead 3D Artist at Amplitude Studios - SEGA
    Paris, France
    July 2017 - December 2018

  • Lead 3D / Technical Artist at Ubisoft
    Paris, France
    April 2013 - July 2017

  • 3D Artist at Emissive
    Paris, France
    December 2010 - April 2013

  • 2D/3D Artist at Punchers Impact
    Paris, France
    August 2010 - December 2010

  • 3D Character Artist at Neko Entertainment
    Paris, France
    June 2010 - August 2010

  • 2D Background Artist at Nemopolis
    Paris, France
    May 2010 - June 2010

  • 2D/3D Artist at Neko Entertainment
    Paris, France
    April 2009 - October 2009